![]() From what I've gathered, Roll20 does literally everything this does (and more) at no cost to anyone unless the GM wants some fancier features in which case it's $5 or $10, depending on preferences. My gripe is with the sheer price of this The $10/month will make it easier to test out rather than having to shell out $40 for a product that noone has been able to tell me why it's worth it over the various free utilities. As for the sales, this has gone on sale twice, May 9th and June 23, both times going down to $29.99. What would you consider a "decent sale" if a quarter off the price isn't enough?ĩ5% of other games follow the one time cost model and continue development so that argument of yours doesn't really hold water. Also, since the product came on to Steam there have been two sales of around 25% to 30% off. Feel free to invite anyone to your games and know that they won't have to pay for anything at all. There is no limit to the number of players you can host and they can play in groups with non-Demo users as well. Benefits include access to developer tools, cloud services and software, training, and support for your development and testing needs. With the Ultimate license for Fantasy Grounds, you can host players that only have the Demo/Free license of Fantasy Grounds. The developers are listening to the Steam community and providing options. Visual Studio subscriptions offer a comprehensive set of resources for you to create, deploy, and manage applications on your preferred platforms and devices, including Windows, iOS, Android, and Linux. The $10 a month option gives those who want, and have asked for, a way to spread costs and only pay for when they want to use the product. ![]() So far, the developers have yet to charge for any upgrade. Originally posted by Valarian:What justifies a monthly payment? Ongoing development of the product. Any additional add-ons purchase in Steam or elsewhere will work with your subscription no matter where it is purchased. For now, if you purchase the subscription directly on our site, we will send those keys to Steam for Activation once a month and you can register it here via the Activate a Game option in Steam. Once we get that figured out, we will have the option available directly here. We are working with Valve to add the subscription option to Steam. We think we pack in a lot of bang for the buck. Please check the feature list to see what our subscription gets you relative to other VTTs. Check our wiki for more rulesets and extensions and use any images for tokens, portraits, maps, etc.Īll of our pay one-time for a lifetime options still exist, but we've had a number of requests to allow a subscription level similar to other VTTs. You can further create or add your own assets. That subscription comes with everything else you would normally get for $149, such as built-in rulesets for CoreRPG (play any RPG), PFRPG, 3.5E, 4E, 5E, Numenera 100s of built-in tokens for monsters, characters and animals over a dozen battle maps. Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E ruleset.For $10 a month, a GM can host unlimited campaigns with unlimited players who connect and play for free with our Demo/Free licenses. These adventures feature monsters from 5th Edition and from the Tome of Beasts. NOTE: The Prepared 2 PDF includes separate player maps without numbers or labels. With Prepared 2, designer Jon Sawatsky has created fantastic and highly playable 5th Edition fantasy scenarios ready to use in any fantasy campaign setting, at a variety of PC levels. …and much more, lavishly illustrated with maps by Meshon Cantrill.A play in the feylands goes terribly wrong.A sinister cult comes a calling during a ship cruise. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |